Again, time has rushed and we have been working silently across several years. So, what has happened? Well, to start with, we have found another game manufacturer than before, LaunchTabletop, and we have just received 30 boxes of the games Chartagon: Discoveries, and LULO forest / caves / coast (i.e., Trilulo). We will soon post about the latest shipment, with photos and all, for both games separately. We’re really exited about this, because it is REAL game this time, not prototypes!
To get the EAN codes for the games, we finally started a small company in Sweden, and we are ready to sell on larger scales than hobbyist! However, the plan is to grow slowly to keep our costs down, and the first step is to get the products reviewed by an independent reviewer on YouTube. Regarding reviews, we’ve been regular exhibitors on LinCon, and have had great reviews from there, that hopefully was not too heavily inflated by the fact that we were there ourselves.
We’ve also designed a lot of new games during the last years:
- “LULO Forest”, which is ready! LULO is an abbrevation of “Luckily Lost”.
- “LULO Caves”, which is ready!
- “LULO Coast”, which is ready! The three games can be played separately or combined, in which case we call it Trilulo.
- “Sun run at crocus cove”, which has full game tested mechanics, but not the graphical/material design. The game involves rather complicated tiles, and the look’n’feel depends a lot on the material. The final product finish is not decided yet, and maybe it will only be a very limited series.
- “Chartagon: The dig”, which is ready for a very limited hand-made series. This game is really nice as a chocolate morsel, in comparison to Chartagon Discoveries, which is a full cake.
- “Chartagon: Fog horn (part I)”, which now has ready game mechanics, but not the final graphical layout. This is a solo player card game that requires several runs of trial-and-error and discoveries to figure out how to solve the puzzle.
- A solitaire game with square cards, which is ready and hopefully printed soon! The final graphics is not yet done, but we know what we want.
- “Biimsi”, which is ready! It is not completely clear if this is a Chartagon game or not, since it is a very different from the other games. It is more like Sudoku, or crosswords, which are intented for pen and paper in journal print (try it at https://biim.si). Also, Biimsi was inspired by Chartagon archive fragments about Chartagonian harbor life, where we found the rules for a similar (and “real”) Chartagon game called “Dandan” or “Verdanbo”. We hope to devote more time into reconstructing this ancient game and publish a full version sometime in the future.
Of course, a lot more has been done, such as artwork and music for the games, and testing new ideas that did not measure up. All in all, we’re quite happy with what we’ve accomplished this far!