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Chartagon: The Dig

Chartagon: The Dig is a short game of esthetics and composition. The mechanics forces new settlement layouts to appreciate for every game, including X small houses, X large houses, 1 small well, 1 large boat (on the boatyard), and 1 large lighthouse, and although each player scores points, the game explicitly says that winning or losing is of minor importance.

The game setting is at an archeological site, where players use old village map fragments (cards) to reconstruct the original Chartagonian light house settlement. Each player draws a pearl from a bag and places it to expand his/her/their digging grid. Red pearls represent potential building remains and white pearls mean that nothing was found at that location. The patterns of red and white pearls together with the buildings at different levels of the topography gives complex and truly enjoyable compositions, and it is easy to imagine the everyday life in the miniature versions of the wind-exposed settlements, where buildings are packed tight together to shield from wind, rain and snow.

The game is ready for playing, and hand made boards and pieces can be manufactured on request. Contact us at info@chartagon.com if you are interested in a quote, but expect it to be quite pricy, since we don’t intend to make a lot of these games. If you want to know more about this game, here are the rules: